What is Heroes & Other Worlds?

Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!

Monday, November 17, 2014

Burnin'



Son of a goat.  WAY too much travel and real job work stuff last week, so I did not get a chance to do any game stuff.  Good news though, I am going to do the lay out and get a print copy ordered this weekend.  Why motivate so hard? 

1) I want to get this DONE
2) With the holidays coming, my narrow time for game stuff is going to get pinched big time
3) Lulu.com is have an incredible sale: 35% off--but only until 12/2/14!!  Until December 2, you can save 35% off site wide with code SAVE35

So I am motivated to help you get the best deal/discount possible! 

Hammer down and 5th gear until it gets done this weekend.

Saturday, November 8, 2014

Where are we now?

Another week, another an update! I spent 25 hours editing the new book this week.  I have 3 more creatures I want to add before calling it quits on that front.

Next tasks for me are (in order)

1) Grouping creatures by type (Undead, humanoid, etc.)
2) Layout and art
3) Index of creatures with p#
4) Table of contents
5) Print test

Tough week at the real job starting Sunday so I won't be able to get to the game work again until next weekend. Thanks for your patience and support!

Sunday, November 2, 2014

Closer now...

The Treasure section is complete and the creature section is 99.99% done as well.  Why not done already? Becuase I have added a couple more creatures since the 325 creature notice and will add another couple more like Cthuloids and Scarecrows before calling it done. 

Again I wish (too) I would STOP adding creatures but I really want to give you your money's worth along with giving you what I want personally as a referee.

Now I am in the process of on editing the whole book and adding the TR (treasure rating) to each creature.

I expect the softcover book to be a $29.99 MSRP book and the artless PDF at $22. Expensive? Yes, but I think between the cornucopia of creatures and treasure listings all in one book at over 300 pages it's money well spent if you are a HOW fan or a fan of the old TFT system or want to convert d20 adventures and stuff into the HOW system. It's a good gaming resource and one I hope you will like.

The work continues...

Saturday, October 25, 2014

325


A simple number but with much meaning to me (and hopefully you) as that is the total number of creatures to be found in the Tome of Terrors & Treasures!

So what will you find inside?

Click here for the alphabetical list and get a sneak peek at what's to come.

Monday, October 13, 2014

Treasure chart

Below is a look at the treasure chart. It works by:

1) find the creatures Treasure Rating
2) go across for each category with a number and roll 3d6
3) If you roll equal or under the number, that type of treasure is found
4) If you roll higher, no such treasure is found

The multiple by the TR rating tells you how many times to roll for each numbered category.  So a 2x means roll twice under coins, etc.

Note for many categories (like Items or Magic Items) there is a sub chart to determine what is found. For example if a Magic Item is found you roll on a chart to see it it is a weapon, potion, artifact, armor, ring, or wand.

Any feed back is appreciated.

Treasure Rating
TR
ITEMS
D6 COINS
D6 X 100 COINS
D6 X10,000
COINS
GEMS, ART, JEWEL
SCROLL & SPELL BOOK
MAGIC ITEMS
1 (1x)
12
8
N/A
N/A
N/A
N/A
N/A
2 (1x)
14
10
N/A
N/A
N/A
N/A
N/A
3 (1x)
14
12
4
N/A
N/A
N/A
N/A
4 (1x)
10
14
6
N/A
4
N/A
4
5 (1x)
8
16
8
N/A
6
4
6
6 (2x)
N/A
16
10
N/A
8
6
8
7 (2x)
N/A
16
12
4
10
8
10
8 (3x)
N/A
16
14
8
12
10
12
9 (4x)
N/A
16
16
12
14
12
14
10 (5x)
N/A
16
16
16
16
14
16

Tuesday, October 7, 2014

Treasures!

First, thanks very much for all the feedback on the Tome of Terrors and Treasure.  I appreciate the alternative ideas and everyone's thoughtful opinions.  My decision is: I am going to sort of do both. 

There will be one unified/complete book at launch. That is what I'd want as a player and what I have been working towards. So one book to rule them all fans, take heart. I am still trying to get it done in OCTOBER but it may honestly be November.  Good thing is you don't pay anything until it is done and ready to send to you.  (Assuming you'd even want to purchase a copy of course.)

As to the installment plan and then unify proposal, this does not work for me for two reasons:

1) I can only devote time to one project at a time. So In order to drop creatures into the Cauldron, means I need to do nothing but write new Cauldron issues to drop creatures into. That means at best, bi-monthly Cauldron releases and most likely about 18 months to get it all done and out.  Then a unified copy after that.

2) Even IF everyone said "AW YEAH! I will wait another 18 months to see it all", that also means no other HOW projects get worked on or done: no Blades & Black Magic, no Grim Venture, no revised rulebook--nothing else.  Frankly I am not okay with that as there is some good stuff coming and I'd hate to wait nearly 2 more years to get it rolling.

Now all that being said, I will include some Monster sections in Cauldron issues so those who choose not to buy the unified book will still get access to beasties through Cauldron issues, I just cannot at this point say what the time line for those releases are beyond a Cauldron will come out before the end of this year and will have some critters in it.  So thanks for the feedback and opinions--they do matter!

Okay now lets talk the treasures portion of the ToTaT. There will be a Treasure Rating scale of 1 (low) to 10 (Lair: think Dragon horde)

Across all ranks will be sections for things like items, coins, gems, arcane items, etc.

Under each treasure type is a number. You roll 3d6 and find that item if you roll under it.

So as a rough idea sketch it looks something like this:

TR          Items        Coins        Jewels      Scrolls     Arcane
 1               11              8                5              3             NA

Then within each category (like Items) you will roll to determine what kind of sub item category (such as food, pocket, pouch) you find treasure in. Then roll you will roll d66 on that chart (say pocket) to see what the specific item was found (2 candles). 

My goal is to provide variables and charts whenever possible to try and limit repeat items found and to create a broad range of potential items to find.  Second my hope is for the Referee it can help create some interesting gaming opportunities such as if the players find a pouch of "blue powder." Who knows what kind of interesting stuff the Players may think it is and as the Referee that could be interesting opportunity to expand your game in a new direction on the fly!

So that's a peek at what's happening behind the scenes in my Other World. Thanks for your continued support and patience!

Saturday, October 4, 2014

Monsters in bite sized pieces

ewookie brought up the following idea in a response to a post...

" i've thought that it would be easier and perhaps more lucrative if you published like 10-20 critters and their treasures per Cauldron and put out a Cauldron per month until you felt the list was complete. this would drive Cauldron readership, break the task into smaller, manageable chunks, and allow for reader feedback and editing corrections before being collected into one final, polished volume."

Here is your chance to sound off as I grind away on the book, what do you think?

Monday, September 29, 2014

Slaying the Hydra

Holy crap the monster section is complete.  I now have to tackle the treasure portion but it will feel like vacation compared to the hydra like battle to get through all the critters. Then comes editing the whole thing...

I am too blurry eyed to count how many different beasties are in this thing, but between animals, dinosaurs, demons, devils, hydras, hippogriffs, swarms, slimes, serpent men, yeti's and zombies? It's going to be one heck of mega monster-pedia!

These projects always feel like fighting a hydra in that as one task is done, two more crop up. I finished the monsters I had originally wanted in, but then kept on adding new foes.  Why? Because I cannot see myself doing a Tome of Terrors 2 so they need to be in here now. Enough typing, time for a beer and some baseball play-off previews! Game on true believer!

Sunday, September 21, 2014

Everyone into the ark!

This is kind of what I feel like as work continues on the Tome of Terrors & Treasures. I really want this to be a pretty complete book with regards to creatures contained in it. While not every possible creature is in here, I think there is a damn fine assortment. For example in Animals I have 60 critters, 8 different creature swarms, 12 Dire creatures, 12 Dinosaurs, 16 vermin, and then there are humanoids, devils, demons, giants, undead and more!

So you can (hopefully) see that this will be quite a complete volume and also why its quite a labor to put together. In the end, I want you to feel like you are getting a great resource and something worth your hard earned money when it releases.