Below is a history of Blackhold...
What is Heroes & Other Worlds?
Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!
Wednesday, March 25, 2015
Below is a history of Blackhold...
Thursday, March 19, 2015
Facebook page for HOW fans!! You know what--I LIKE IT!! You should too!
Tim is on a roll with all the great stuff he is creating for HOW and I wicked appreciate it!! Let Tim know how much you appreciate it by joining his Facebook page for HOW!!
In addition Lars Dangly has said he is working on a HOW adventure..and I was contacted by John Eiler regarding some interesting creations he has made that really sound fantastic too. I won't reveal too much of John's work yet, but damn it is exciting!!
I can;t than you all enough for trying the game, playing it and contributing you time effort and creativity to making it MORE fun! Sincerely I am blown away and really grateful--THANK YOU!
Saturday, March 14, 2015
After Cauldron comes revised rules--then its a coin flip for Grim Venture or Blades & Black Magic. Also Lars Dangly is working on a very cool original adventure for HOW and wrote an incredibly detailed (and very kind) review of HOW.
In addition Tim Knight continues to post original ideas, rules options, and a great look at his Tuesday Kinght's adventures on the Google+ site. As a person always looking for new twists and ideas these are great reads and inspiring!
As always, I really appreicate and am thankful for your patience and support!
Saturday, February 21, 2015
Man I would dearly love to spend a few days doing nothing but rules tinkering and writing, but my responsibilities keep me from doing so. Rest assured Heroes & Other Worlds is still very much alive and kicking, I just don't have the time at present to write and develop more content...but everything changes, so its just a matter of time until I do!!
I want to get a Cauldron issue out next, then the rewritten HOW core rules, and fingers crossed Grim Venture done for Q4. In the meantime, keep on gaming and thanks for playing!
Tuesday, February 3, 2015
Wednesday, January 28, 2015
One of the additions I am considering is the defensive action Broken Shield: A shield may be sacrificed in battle to absorb 3x it's normal AR from one attack. The shield is then useless, broken and provides no further AR protection.
In essence you give up your shield to soak up 3x its normal damage protection--but it's destroyed immediately after. Thoughts or issues?
Sunday, January 25, 2015
There is a Kickstarter for a Conan themed skirmish game with tons of great minis up now!
Damn I love me some Conan--and despite the expensive price of the game---my lovely wife agreed on this splurge so I am one lucky fellow by Crom!
Give it a look, the system seems pretty cool and my only worry would be the number of maps/scenarios may be limited out of the box...but I have enough Pathfinder map sheet/tiles that I think I can crank out my own. Maybe even convert other minis into the system for skirmishes...that could be cool.
Monday, January 19, 2015
Sorry lots of travel recently and the real job has started in 5th gear this year--so I am a bit short on "free time" currently.
I am hoping to edit together a Cauldron #2 this month and then get cracking on the HOW core revision.
Thanks for your support and keep on gaming!
Saturday, January 3, 2015
My plan is to clear it up, clean it up, remove ambiguity and condense it down. The revised core rule book will also drop in price and there will be less overall content.
It will contain the core rule, skills and equipment There will be some IQ 8, IQ 9 , and IQ 10 spells, some creatures and some treasures. The core rules price will also drop, most likely in half to $10 print and $6 PDF.
Over in the forums I set up a "revised edition" thread where you can post your issues that need to be fixed.
I am clear already that the Berserk combat action needs work. :)