What is Heroes & Other Worlds?
Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!
Friday, August 28, 2015
Wednesday, August 26, 2015
Writing away for Blades & Black Magic and working on two different bits:
1) New spells created for B&BM
2) Creating the world of Rodinia
Now this won't be some huge tome filled with the minutiae of who begatt who and which pair of slippers the Queen Regent of Belsaur wore on her inauguration. Totally cool if you want (or like) that kind of stuff...but to me that feels more like a frustrated novelist at work than it does a usable game book.
Personally I want to know some basic outlines, a bit of details on notable people or a place to give me something to work with...and then stand back and let me do this Brutus. No one knows how you want to game better than you so if I can give you some thread, I figure you will stitch together a great game world you like!
So Rodinia, its a super continent that predates (I think) the pangea super continent...so that's the "world" idea. The map above is the basis I will use to construct the actual map using Hexographer.
Next on BBM book format, I am currently working Blades & Black Mag to be...pocket paper book size, just like my shelf full of old ACE Conan books and KANE novels.
I think I might still do a 6x9 version of it as well!
Anyway, work is cooking right a long!
Friday, July 31, 2015
In revisiting my thoughts on skills for B&BM this is how I (currently) am going to play test them. There are 3 basic skill levels: Untrained, Trained and Expert. In a nutshell:
Untrained-Anyone can try any skill but they start with a base of 4 dice in the attempt. So Jimmy the Knucklehead tries to throw a knife for the first time ever--4/DX in the attempt.
Trained-this is a skill you have "bought" and become trained in you roll 3 dice when attempting to use this skill. Jimmy the Knucklehead is a trained to pick lock, he rolls 3/DX.
Expert-this is a skill you "bought" twice to gain superior training and to become an expert in it. The base test is still a 3 dice test like a trained skill but you add a fourth "expert" die to the attempt. For the test only use the 3 lowest dice rolled as a sum, the player dismisses the highest die rolled of the 4 and does not count it in the attempt.
Jimmy the Knucklehead tries to charm the ladies, and everyone knows Jimmy is an expert in sweet talking the ladies! So he roll 3/IQ+1 Expert die getting a result of 3,3,4,5. The highest die rolled (5) is ignored and Jimmy's total is (3+3+4) a 10! Too bad Jimmy's IQ is 8...what a knucklehead
Note, The referee, based on difficulty, may still add a die or DRM to any attempt made.
Thursday, July 30, 2015
Monday, July 27, 2015
As a baseline reference document for putting together the early Blades & Black Magic stuff, I compiled and edited a rules set combining Melee & Wizard into one unified document.
If you never played Melee/Wizard or are interested in an edited combo of the two you are in luck, welcome to Swords & Spells!
Swords & Spells is available for free download now!
NOTE I uploaded a revised edit v1.3 that cleaned up some formatting issues
You will want to use hex maps and miniatures or counters to play it.
Hope you enjoy!
Saturday, July 25, 2015
Max # Skills or spells known = IQ + 3
1) Skills tests based off attributes (no skill bonuses)
2) 3/X tests for skills you know
3) 4/X tests for skill you do not, but attempt
4) you may only cast spells you know
5) 3/X to case spells equal or below IQ
6) 4/X to cast spells above IQ
XP can be spent to learn a new skill or increase attribute.
Adventurers may only increase ST or DX
Sorcerers may only increase IQ
Also Melee/Wizard only includes skills for combat/spell casting--not for adventuring. Should B&BM adhere to this combat centric focus or should a few additional common adventuring skills be included as well like riding, stealth, survival, thieving, tracking that kind of stuff.
Friday, July 17, 2015
I always hear folks discuss Conan, Elric, Fahfard & Grey Mouser, Throngor...but for me KANE winds up being the #2 influencer when I think of S&S literature.
I spent my flights this week re-reading some classic Kane stories to help fed the creative engine. Kane is an interesting character both smart enough to outwit foes and able to physically crush his foes. Kane is immortal...but can be wounded and potentially killed. The stories are dark and gritty despite the seeming conceit of the hero always surviving.
Who is Kane? From wikipedia:
Little is known about Kane's origins. In the story "Misericorde", he declares to one of his foes that his father's name was Adam and his stepmother's name was Eve, possibly making him the biological son of Adam's first wife Lilith. Like traditional depictions of Cain he is a powerful, left-handed man with red hair, said to have killed (strangled) his brother Abel, and has been cursed by a mad god with an eternal life of wandering. Nevertheless, he is vulnerable to wounds, and it is said that he can be killed "by the violence that he himself created", although his wounds heal at a rapid pace. Kane is portrayed as both an excellent warrior ("I kill things," he tells Elric in "The Gothic Touch". "It's what I was made to do. I'm rather good at it") and an accomplished sorcerer, who spends the millennia wandering from one adventure into the next. Also like the Biblical Cain, Kane is marked as a killer; those who meet the gaze of his icy blue eyes cannot maintain contact for long, for they give away Kane's true nature as a butcher of men.
He is often compared to Conan the Barbarian, but Kane is quite different in that he is a devious character with a more somber and reflective outlook on life than Conan and has none of the latter's dislike of sorcery. His creator described him as a character "who could master any situation intellectually, or rip heads off if push came to shove". Some commentators have argued that the fantasy protagonist that Kane has most in common with is Michael Moorcock's Elric, but Wagner was also inspired by Melmoth the Wanderer. Kane is unconcerned with common morality, since no human relationship can ever last more than a small fraction of his lifetime (although the daughter he fathered in "Raven's Eyrie" turns up as an adult in the modern-day "At First Just Ghostly"); and he frequently ends up on the wrong side in the conflicts in which he involves himself, often to his own detriment. A common theme running through all Kane stories is the hero's weariness with his own immortality and his attempts to give his existence meaning.
Sunday, July 12, 2015
Here is what I am looking at for magic types starting from weakest to strongest:
Magic spells/scrolls-these will be smaller effects like "raven sight" or "darkness" or "dancing light" Think of IQ8/IQ9 spells
Magic wards/symbols-These will be more powerful spell types but requires the sorcerer to spend time crafting the ward and it will activate rather than being cast
Magic Circles-these, like wards, have to be prepared prior to being activated. Circles of protection, of summoning, teleportation...these will be the high IQ powerful stuff...that may requires a sacrifice to power.
As the majority of spells will require a lot of player time/effort to work--how much fun will it be to play/referee this kind of magic system? Considering the normal "spell-slinger" experience will this actually be playable/interesting?
Saturday, July 11, 2015
First I needed a break from producing HOW material--the Terrors & Treasures book really burned me out. That creative burnout combined with a real job workload that is even crazier this year than last and of course making time with family and friends...the result is we get less output this year.
So to clear my head for HOW projects--I chose to finish revamping my ode to Star Trek...Far Trek RPG. The new revised version has been in the on and off again revising stages for years, but I took the time on flights to grind it out and complete it.
It's being edited now so my hope is the revised edition Far Trek will be out by the end of July. It's will be a free PDF download...and for a VERY limited time (less than 24 hrs) I will make a print copy (at no profit) available on Lulu. I'll post here when that goes up in case you want one.
So my hope was by "turning some different gears" I could unstick the creative HOW gears and get them turning again. I'd say it is working.
So what I am currently at work on is Blades & Black Magic--I've torn down the work I already did on this and am doing a lot of revising and additions. B&BM will be a gritty S&S style sourcebook and in fact have a basic set of HOW rules in it--think of it as Melee+Wizard type of rules. The biggest change will be the elimination of EN as an attribute in the B&BM setting. Magic will be cast as blood loss/wounding --and there is no EN stat to absorb damage.
There will be a complete setting, countries, new "black magic" spells and character creation will be different--I'd say it would be more like Traveller in concept. You pick (or roll) for your home land, then pick or roll for your class (adventurer/sorcerer) then you roll on a chart for your skills or attribute upgrades.
So what's my goal with this? one word--Conan
I want to create a Conan type setting and world book that will allow for S&S style gaming and world with the HOW system. For the current HOW player--it will have new spells, a setting and a different take on character creation. For a new HOW player, it's all the basic nuts and bolts needed to game out of one book but can be expanded with the full rules book, Terrors & Treasures book, Magi Carta book etc.
So while I know it's terrible to have to wait and (just like you) I'd like to have something new in my hand right now--these things take time.
As a one knucklehead operation, done in the strange times when inspiration and opportunity intersect, I hope that despite the gaps and waiting you find the results worthwhile. As always, and as always truly meant, I very much appreciate your patience, time and support.