What is Heroes & Other Worlds?

Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!

Wednesday, July 23, 2014

Get 20% off for a limited time!

Courtesy of Chrstopher Bernardi, he shared a special Lulu promo code that takes 20% off for a limited time!

Use the promo code: HAMMOCK14

I do not know if this works in all regions or countries so I apologize in advance if it does not work for you.

 Become a Hero, Other Worlds await!

Tuesday, July 22, 2014

Is resistance futile?

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In d20 games, the magic-users spell is automatically cast and the target(s) usually get a roll to resist some or all of the spell's effects.

In TFT/HOW style rules, casting is dependent on the wizard to the roll dice vs. his IQ to try and successfully cast the spell. If the roll is successful, the results are applied to the target.  There is no resistance roll for the target except in the case of illusions and then it is a disbelieve roll by the target.

In the HOW basic rules (p46) there is a basic method given for spell resistance. While simple and easy to execute, in light of the Magi Carta being published, there is opportunity to improve upon the idea of spell resistance in this system.

As discussed on the Heroes & Other Worlds G+ site, below is a (still) simple but a bit more detailed method of spell resistance for HOW:

The target of a successfully cast Timed (T) or Permanent (P) spell may attempt to resist the spell's effect by passing a test of X+1/IQ.

In this equation "X" represents the number of dice the Wizard used originally to successfully cast the spell and then add +1 die to the test.  

Example: a Wizard casts a 3/IQ Sleep spell, this would take a 4/IQ test (3+1=4/IQ) to be passed by the target to resist the spell's effect.

If the spell is successfully resisted, the target pays the same EN price the original casting Wizard did when the spell was cast.

Example: The Wizard who successfully cast sleep and spent 2 EN doing so.  The target tests 4/IQ and the spell is successfully resisted by the target.  The target then must pay 2 EN in having resisted the spell.

If the spell is unsuccessfully resisted, the target pays no EN, and the successfully cast spell effects are applied to the target immediately.

This option does not give back EN spent by the Wizard that successfully cast a spell, but it causes the target of the spell to spend that same amount of EN if the spell is successfully resisted.

So as a net/net the desired spell effect may not come about, but even if a successfully cast spell is resisted, there is still a blood price paid by the target taking damage with EN loss.

Saturday, July 19, 2014


Well I was disappointed that Andreas Davour's great offer to get people to try out HOW and have an adventure did not happen.

I felt Andreas effort should be rewarded, so I cobbled together the notes from an adventure I ran and am sharing it here with you.  Its genesis was a map, adventure and dwarves all created by Andrew Shields: The Necrodwarves.

When I ran it I had the players as dwarves who were prisoners for various reasons. The dwarf king gave them a chance to regain their honor and standing by taking on an assassination mission--or die trying.  There are other party options, but if you are a fan of dwarves (like me) it's pretty cool to run an all dwarf adventure.  

Enter the Abyss, download it for free.

Wednesday, July 16, 2014

What are you doing Saturday?

Image by Erik Johansson
Are you curious about the Heroes & Other Worlds system?

Just want to give the system a play and see how it works? 

Do you have some time Saturday to give it a go?

If so you are in luck! Andreas Davour is looking to give the system a try as well and is inviting all comers to create a character and give the system in an adventure online via Roll20!

No experience is needed! Bring yourself, bring your kids, bring a spirit of adventure and a willingness to have fun!  so come on: Become a Hero, Other Worlds await!

Saturday, July 12, 2014

New Adventure Released

This is an edited for Heroes & Other Worlds edition of Chris Gonnerman's Morgansfort, The Western Lands Campaign. It contains 3 different dungeon based adventures and a small campaign setting. It also includes a detailed home base, Morgansfort, for your heroes to begin their adventures in! 

This module includes new Heroes & Other Worlds rules for using holy symbols to repel...or unholy symbols to control the undead! This campaign module is suitable for a new or experienced Referee and Players.

It is available now at Lulu.com in print for $9.99 USD or as a PDF for $5.99 USD.

In addition, the Heroes & Other Worlds character record sheets are also now available! The sheets are double sided to contain all a heroes information! The coil bound booklet includes enough sheets to create 15 adventurers and 7 Wizards. This coil bound booklet makes it easy to tear out a new sheet to use but is handy to transport the unused sheets on the go! These are $7.99 USD.

Use promo code DISCOUNT10 to get 10% off your purchase! I apologize in advance if the code does not work in all countries or territories. Game on my friends!

Friday, July 11, 2014

New "Artkid" illustrations

I am happy to say Luigi "Artkid" Castellani just finished a new range of illustrations for future Heroes & Other Worlds projects. Luigi is extremely talented, professional and a complete pleasure to work with.  Below is a little look at one of the new illustrations, thanks again Luigi for making my little game look like great!

I plan on having the new adventure and character sheets up for sale late tomorrow!

Wednesday, July 9, 2014

Good news!

The print tests are in!  I will go through the adventure to do some editing and should be ready to put it up for sale this weekend!

In additional the spiral bound character sheets turned out great, so while not a must have, if you'd like them--they will be available!

Thanks again for your support and patience, I look forward to releasing them both this weekend!